Intel and Lenovo Research Finds Tech is Essential to Driving Global Diversity and Inclusion

Produits Intel - jeu, 30/07/2020 - 15:00

The first release of a new global research report from Intel and Lenovo finds that technology will play an integral role in achieving diversity and inclusion (D&I) in the workplace of the future. With the power to bridge accessibility gaps, connect people who are otherwise divided, and expand the benefits of upskilling and progressive training programs, tech is enabling people to work in more dynamic, flexible ways.

The study explores how people around the world view D&I in their personal and professional lives, and their perspective on the role technology plays to address systematic inequities, create more access and enable growth. Among the study’s findings:

  • 89% of respondents in China and 75% in the United States say a company’s diversity and inclusion policies are “extremely” or “very” important when deciding where to apply and whether to accept an offer.
  • In the U.S., parents are more likely than non-parents to view flexible work hours as a prominent impact of technology in the workplace by a 12-point margin.
  • Respondents from higher income brackets are more likely to agree that tech plays an “extremely large role” in improving diversity and inclusion in the workplace.
  • More than 80% of employees in Brazil and China agree that artificial intelligence can be used to make the workplace more diverse and inclusive, as do half of respondents in the U.S., U.K. and Germany.

“Intel has a longstanding commitment to diversity and inclusion. We believe that transparency is key, and our goal is to see our representation mirror the markets and customers we serve. Just as we apply our engineering mindset to create the world’s leading technological innovations, we do the same with our D&I strategies, using data to inform our decisions and sharing it transparently to drive clear accountability and deliver results across the industry,” says Barbara Whye, chief diversity & inclusion officer and vice president of Social Impact and Human Resources at Intel. “We know that to truly progress D&I, it takes companies working together, and being a global company, this work can’t be limited to the U.S. only. That’s why with both companies sharing a rich history of collaboration, we decided to extend our partnership and conduct a global survey.”

More on the Lenovo Website: Research Brief | Topline Findings | Full News Release

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A Critical Opportunity for US Semiconductor Competitiveness

Produits Intel - mer, 29/07/2020 - 22:35
Jeff Rittener
Chief Government Affairs Officer
General Manager of Governments, Markets and Trade

By Jeff Rittener

In 2001, there were 130 leading-edge semiconductor companies — many in the U.S., providing hundreds of thousands of high-tech, high-wage jobs. However, the industry has shrunk due to the soaring complexity, cost and investment required to stay on the leading edge.

Today, only Intel, Samsung and TSMC are truly advancing semiconductor manufacturing technology. Among them, only Intel is a U.S. firm. According to the Semiconductor Industry Association (SIA), the U.S. now accounts for just 12% of global capacity, with more than 80% of semiconductor production taking place in Asia.

An important amendment added to the National Defense Authorization Act (NDAA) for Fiscal Year 2021 shows that Congressional leaders understand and recognize that the foundation of U.S. technological leadership is in peril. This bicameral, bipartisan amendment would create important federal incentives to reverse the serious erosion of U.S. semiconductor manufacturing by authorizing a Commerce Department grant program to promote semiconductor manufacturing, and a Defense Department partnership program to encourage development of advanced and secure microelectronics. It would also increase federal semiconductor research and development (R&D).

More: Manufacturing at Intel

We at Intel are encouraged by the broad desire within the U.S. government to bolster the U.S. semiconductor industry and the thousands of suppliers, toolmakers and other companies that support it. This amendment is the right start, but policymakers will need to work to support and fund this program at levels necessary to ensure the growth of U.S. semiconductor manufacturing.

Sens. John Cornyn, R-Texas; Charles Schumer, D-N.Y.; Tom Cotton, R-Ark.; and Mark Warner, D-Va., as well as Reps. Doris Matsui, D-Calif., and Michael McCaul, R-Texas, are creating a path for the U.S. semiconductor industry to better compete with heavily subsidized foreign competitors.

Our 5G networks, smart grids, financial and healthcare systems, and even national defense systems, are all powered by semiconductors. In 2019, according to SIA, 932 billion semiconductors were sold worldwide. This is the basis and structure of our digital economy, our communication systems and, indeed, our very lives. All of it rests on a foundation of silicon.

There is no denying that competing in this global market is tough. Intel invests tens of billions of dollars annually in R&D and manufacturing in Arizona, California, Oregon and New Mexico. Renewed support and investment by the U.S. government in the semiconductor industry could have a significant impact that ensures American companies lead the next generation of innovative technology.

The capital costs associated with developing U.S.-based semiconductor operations are nearly unmatched among other manufacturing operations. A modern semiconductor manufacturing plant requires an investment upwards of $10 billion compared with approximately $2 billion in 2001. According to a McKinsey study, this cost rises 13% annually with each generation’s added technological complexity. In addition, it costs about 25% more to build and operate a modern semiconductor manufacturing facility in the U.S. versus overseas. Despite the cost differential, Intel has maintained most of its advanced manufacturing and R&D in the U.S.

U.S. semiconductor manufacturing leadership begins with extensive R&D. Intel and other U.S.-based semiconductor companies incur most of their R&D expenses within the U.S. Ensuring that U.S. semiconductor R&D related to manufacturing stays in the U.S. should be an important consideration as the authorization and appropriations debate continue.

The grant program authorized in the House and Senate through the NDAA originally included meaningful funding levels. Specific funding levels need be restored to its original intent and complemented by the investment tax credit that was originally included in the CHIPS for America Act (H.R. 7178/S.3933).

The U.S. semiconductor industry is a strategic hub of innovation that we can’t afford to concede to other nations. Both measures are needed to level the playing field and restore U.S. semiconductor leadership.

Jeff Rittener is the chief government affairs officer for Intel Corporation.

Photo Caption: An Intel employee moves withing the production and cleanroom facilities in Intel’s D1D/D1X plant in Hillsboro, Oregon. (Credit: Intel Corporation)

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Intel, MIT and Georgia Tech Deliver Improved Machine-Programming Code Similarity System

Produits Intel - mer, 29/07/2020 - 15:00

What’s New: Today, Intel unveiled a new machine programming (MP) system – in conjunction with Massachusetts Institute of Technology (MIT) and Georgia Institute of Technology (Georgia Tech). The system, machine inferred code similarity (MISIM), is an automated engine designed to learn what a piece of software intends to do by studying the structure of the code and analyzing syntactic differences of other code with similar behavior.

“Intel’s ultimate goal for machine programming is to democratize the creation of software. When fully realized, MP will enable everyone to create software by expressing their intention in whatever fashion that’s best for them, whether that’s code, natural language or something else. That’s an audacious goal, and while there’s much more work to be done, MISIM is a solid step toward it.”
– Justin Gottschlich, principal scientist and director/founder of Machine Programming Research at Intel

Why It Matters: With the rise of heterogeneous computing, hardware and software systems are becoming increasingly complex. This complexity, paired with a shortage of programmers who can code at an expert level across multiple architectures, spotlights a need for new development approaches. Machine programming, a term coined by Intel Labs and MIT in their “Three Pillars of Machine Programming” paper, aims to improve development productivity through the use of automated tools. A key technology to several of these emerging machine programming tools is code similarity, which has the potential to accurately and efficiently automate some of the software development process to meet this need.

Yet building accurate code similarity systems is a relatively unsolved problem. These systems attempt to determine whether two code snippets show similar characteristics or aim to achieve similar goals —  a daunting task when having only source code to learn from. MISIM can accurately determine when two pieces of code perform a similar computation, even when those pieces use different data structures and algorithms. “This is an important step toward the grander vision of machine programming,” Gottschlich said.

How It Works: A core differentiation between MISIM and existing code-similarity systems lies in its novel context-aware semantic structure (CASS), which aims to lift out what the code actually does. Unlike other existing approaches, CASS can be configured to a specific context, allowing it to capture information that describes the code at a higher level. CASS can provide more specific insight into what the code does rather than how it does it. Moreover, MISIM can do all of this without using a compiler, which translates human-readable source code into computer-executable machine code. This has many benefits over existing systems, including the ability to execute on incomplete snippets of code that a developer may be currently writing – an important practical characteristic for recommendation systems or automated bug fixing.

Once the code’s structure is integrated into CASS, neural network systems give similarity scores to pieces of code based on the jobs they are designed to carry out. In other words, if two pieces of code look very different in their structure but perform the same function, the neural networks would rate them as largely similar.

By bringing together these principles in a unified system, researchers found that MISIM was able to identify similar pieces of code up to 40x more accurately than prior state-of-the-art systems.

What’s Next: While Intel is still expanding the feature set of MISIM, the company has moved it from a research effort to a demonstration effort, with the goal of creating a code recommendation engine to assist all software developers programming across Intel’s various heterogeneous architectures. This type of system would be able to recognize the intent behind a simple algorithm input by a developer and offer candidate codes that are semantically similar but with improved performance.

Intel’s Machine Programming Lab is also engaging with software groups at Intel to see how MISIM can be integrated into their day-to-day development. Gottschlich, who is also an adjunct assistant professor at the University of Pennsylvania, hopes to help them, and Intel at large, to improve productivity and eliminate some of the mundane parts of programming, like hunting down bugs. Gottschlich speculates, “I imagine most developers would happily let the machine find and fix bugs for them, if it could – I know I would.”

More Context: MISM: An End-to-End Neural Code Similarity System | Why More Software Development Needs to Go to the Machines | Intel Labs (Press Kit) | Three Pillars of Machine Programming

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Intel Makes Changes to Technology Organization

Produits Intel - lun, 27/07/2020 - 23:05

SANTA CLARA, Calif., July 27, 2020 – Today, Intel CEO Bob Swan announced changes to the company’s technology organization and executive team to accelerate product leadership and improve focus and accountability in process technology execution. Effective immediately, the Technology, Systems Architecture and Client Group (TSCG) will be separated into the following teams, whose leaders will report directly to the CEO:

  • Technology Development, led by Dr. Ann Kelleher. An accomplished Intel leader, Kelleher has been head of Intel manufacturing, where she ensured continuous operations through the COVID-19 pandemic while increasing supply capacity to meet customer needs and accelerating the ramp of Intel’s 10nm process. She will now lead Intel technology development focusing on 7nm and 5nm processes. Dr. Mike Mayberry, who has been leading Technology Development, will consult and assist in the transition until his planned retirement at the end of the year. Mayberry has a 36-year track record of innovation at Intel, during which he has made key contributions in technology development and as the leader of Intel Labs.
  • Manufacturing and Operations, led by Keyvan Esfarjani. Esfarjani most recently led manufacturing for Intel’s Non-Volatile Memory Solutions Group (NSG), in which role he set the vision and strategy for Intel’s memory manufacturing and led a rapid expansion of capacity. He will now lead global manufacturing operations and continue Kelleher’s work driving product ramp and the build-out of new fab capacity.
  • Design Engineering, led in the interim by Josh Walden while Intel conducts an accelerated global search to identify a permanent world-class leader. Walden is a proven leader in technology manufacturing and platform engineering. Most recently, he has been leading the Intel Product Assurance and Security Group (IPAS), which will continue to report to him.
  • Architecture, Software and Graphics will continue to be led by Raja Koduri. Koduri has responsibility for driving the development of Intel’s architecture and software strategy, and dedicated graphics product portfolio. Under his leadership, we will continue to invest in our software capability as a strategic asset and further build-out software engineering with cloud, platform, solutions and services expertise.
  • Supply Chain will continue to be led by Dr. Randhir Thakur.  Thakur will report directly to the CEO as chief supply chain officer, recognizing the ever-growing importance of this role and our relationships with key players in the ecosystem. Thakur and his team are charged with ensuring supply chain is a competitive advantage for Intel.

As a result of these changes, Murthy Renduchintala will leave Intel on Aug. 3, 2020.

“I look forward to working directly with these talented and experienced technology leaders, each of whom is committed to driving Intel forward during this period of critical execution,” said Swan. “I also want to thank Murthy for his leadership in helping Intel transform our technology platform. We have the most diverse portfolio of leadership products in our history and, as a result of our six pillars of innovation and disaggregation strategy, much more flexibility in how we build, package and deliver those products for our customers.”

The post Intel Makes Changes to Technology Organization appeared first on Intel Newsroom.

Intel RealSense Technology Selected by RightHand Robotics to Revolutionize Automated Order Fulfillment

Produits Intel - lun, 27/07/2020 - 17:30


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Due to the global pandemic, this year’s e-commerce sales are on the rise. Growth in online retail has placed increased pressure on warehouses to keep up with higher volumes of orders and with social-distancing protocols that have restricted the number of staff allowed on-site. Massachusetts-based RightHand Robotics addresses these challenges with its RightPick2 robot, powered by the Intel® RealSense™ D415 Depth Camera. The RightPick2 is an autonomous robotic piece-picking solution and labor multiplier that allows for rapid order fulfillment with little to no human contact.

More: Intel RealSense RightHand Robotics Case Study | Intel Real Sense (Press Kit)

The Intel RealSense D415 provides each RightHand robot with the ability to discern objects and their locations in a bin, while avoiding collisions when pulling them out. The camera also provides the data that helps RightHand Robotics improve its platform over time. Depth images from the Intel RealSense D415 gathered over millions of individual picks help RightHand learn the best way for the robot to approach different shapes and classes of items.

Aided by the RightPick2 robot, a single warehouse worker now has the ability to manage a fleet of robots, picking and placing thousands of SKUs instead of having to search warehouse aisles. This results in each robot significantly reducing lead times by fulfilling orders accurately at high speeds, and ultimately enables businesses to give customers what they need.

The RightHand Robotics solution is targeted to make warehouses safer for employees amid the pandemic and help facilities reopen while adhering to distancing guidelines. With more warehouses rapidly adopting the digital warehouse model, robotic process automation fueled by Intel RealSense technology provides a way to more efficiently fulfill the growing demand.

Customer Stories: Intel Customer Spotlight on Intel.com | Customer Stories on Intel Newsroom

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As @NoHandsNZ Builds a Gaming PC, Intel Learns

Produits Intel - dim, 26/07/2020 - 18:00

Humphrey Hanley, who goes by the name @NoHandsNZ on Twitch, is a gamer from New Zealand with a disability whose motto is “No Hands, No Excuses.” In recognition of Global Accessibility Awareness Day, Intel’s Accessibility Office and Client Computing Group sent Humphrey the parts he needed to build a PC for the first time. He livestreamed his 11-hour build on Twitch, the popular livestreaming platform for gamers.

After finishing the build, Hanley, who has epidermolysis bullosa that makes his skin susceptible to damage from any kind of friction, collected his thoughts and talked through the challenges he faces. Intel will use his feedback to build more accessibility into gaming PCs. Many people with disabilities often turn to gaming as a place where technology can level the playing field and allow them to compete like other players.

Hanley first began making videos in late 2016 after recovering from a major surgery. “I started going back to the gym, and part of my whole process was to record my progress. In those days, it was just using my cellphone, and then I got a GoPro and gradually just slowly expanded my range of ability and ways to make content,” says Hanley.

More: Making Gaming More Inclusive

He first began posting on his YouTube channel, No Hands, No Excuses. He later discovered Twitch: “Twitch was suddenly an amazing platform for being able to spread the message about accessibility and the joy that gaming can bring to people with disabilities worldwide, live, instantly, to anyone that was able to tune in.”

His relationship with Intel began at TwitchCon 2019 when he saw a tweet from @IntelGaming inviting the first 10 people who replied to lunch. “I thought I might be a little bit late,” says Hanley, “but actually how about I come to lunch and I bring my own chair, because when I travel, I use a wheelchair.”

At the lunch, he talked about the issues there are for people with disabilities and gaming. “One of the big difficulties for people that want to be involved, especially in PC gaming, is the price tag that comes with prebuilt PCs and anything that companies advertise as being a gaming machine,” says Hanley. “But you haven’t picked the parts yourself and put it together yourself. There’s almost always a catch somewhere.”

In spring 2020, Intel sent Humphrey all the parts to build an Intel® gaming PC without modifications:

  • 10th Gen Intel® Core™ i9-10900K Desktop Processor
  • ASUS Turbo GeForce RTX 2080 Ti GPU
  • Intel® Solid State Drive, 660P Series, 1 TB
  • ASUS ROG Maximus XII Extreme Motherboard

“Watching Humphrey build out his machine, we started having some really good discussions about how we might be able to make builds easier for people with disabilities,” says Kahlief Adams, technical marketing engineer in Intel’s Client Computing Group. “With his help and guidance, there is a real possibility that we can make important and impactful strides to get everyone in the game, in ways that enable PC gamers with disabilities to build the rigs of their dreams.”

Hanley says the industry could do a lot of things to make building a PC more accessible. “There are probably some things in there that are necessary barriers,” says Hanley. But he says things like plugs and the way that connection points go inside PCs are unnecessary barriers rather than necessary ones. “So just think about those things that you are designing and making or programming, and what are the unnecessary barriers that you are putting in there inadvertently.”

For example, Hanley says he struggled lowering the i9-10900K processor into the motherboard’s CPU pot. “I think I dropped it four times because it was so tricky to get it into the right place,” he says. “And I was just thinking at the time, why is there not just a little extra bit on here that I could attach something to, to allow me to lower this chip in? Or why isn’t another tool designed to do that in a really safe and easy way? So we’re not putting fingers on it, if we’ve got them or not — dealing with something so ridiculously sharp and fiddly.”

Hanley’s advice to gaming industry leaders is to involve people who can help identify barriers early in the process.

“I think again, that comes down to having people on your team or working for your company that can see those barriers,” says Hanley. “Because if it’s not a problem for you, you are not necessarily going to see things like that as a barrier. And then I think the other thing is to foster inclusive spaces. It’s the culture. It’s the way we treat people. It’s the way we open our communities up.”

For more information on Intel’s accessibility efforts, email darryl.adams@intel.comIntel is committed to a sustained culture of accessibilityembracing tech to eliminate barriers and empower all people.

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Making Gaming More Inclusive

Produits Intel - dim, 26/07/2020 - 18:00
Intel’s Darryl Adams (left), assistive technology program manager, and Jamie Sherman, research scientist and anthropologist, are learning more about competitive gamers with disabilities. (Credits: Darryl Adams, Jamie Sherman)
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Our experts: Darryl Adams is the assistive technology program manager in Intel’s Accessibility Office, an organization focused on accessibility within Intel from an employee perspective and across the company for products and technologies. Jamie Sherman is a research scientist and anthropologist in Intel’s Client Computing Group. The two are learning more about competitive gamers with disabilities as part of a yearlong deep dive into the lives and habits of video gamers.

More: Future of Technology Series

Making a disability an asset: “I am legally blind,” Adams says. “I have a degenerative eye disease. When I started working at Intel, it wasn’t a big problem. Now I’m becoming more aware of basic incompatibilities with my job as a program manager. Years ago, I started looking at assistive technologies to solve my own problem. But I’m now determined to make my disability an asset, and I’m using education to help expand my understanding about the broad spectrum of disabilities and how technology can help level the playing field for others.”

Going virtual: When the research teams from Intel’s Accessibility Office and Client Computing Group set out to learn more about amateur esports competitive gamers, including a subset of players with disabilities, they could not have anticipated the hurdles they would have to overcome. The original plan was to start at the 2020 Intel Extreme Masters tournament in Katowice, Poland. When Intel canceled its presence at the massive esports tournament because of the coronavirus and then scratched all in-person meetings, the team quickly pivoted the research to a virtual format. The silver lining was that it helped them widen their recruiting to include more people with disabilities.

In the current pandemic environment, technology and gaming provide a sense of connection for people who cannot physically be together. This is also true for communities who have difficulty leaving their homes in normal times. “We talk a lot about the toxicity of online gaming. There is another side of that coin that is very valuable to the disability community,” Adams says. “There is a sense of achievement in gaming. You don’t even have to compete against other people; you can compete against the game itself.”

Andri Valgeirsson is a player on Permastunned, an esports organization made up of players with physical disabilities. Valgeirsson is part of an Intel study to learn more about amateur esports competitive gamers, including a subset of players with disabilities. (Credit: Andri Valgeirsson)

Things not seen: “While we would like to see a world where players don’t have to fear negative responses from other players, Intel has been working on ways to help address the very real problem of toxicity in gaming,” Sherman says. Gaming is also a space where attributes that normally affect how we are perceived, such as race, gender, or disability, are not immediately apparent. “One of the things that digital communities offer is an opportunity to interact, where that is not the first thing people know about you,” Sherman says. “It may or may not emerge, and people can choose when to reveal those aspects of their life.”

A gamer’s life: Players created video diaries, which took place over seven days, to give researchers a look into gamers’ daily lives. Playing video games is only a part of gamers’ lives — they also participate in forums and read gaming news. The videos included their gaming setup and descriptions of their pain points, including what they find most frustrating or annoying about their gaming experiences.

“One of the stories that stands out is a man who lost his arm. He had been a gamer before he lost his arm. Now, he can’t play on the PS4, but he can play on the Xbox because of the way the buttons are mapped,” Sherman says. “He realized he could compete on a level playing field with able-bodied gamers. The loss of the arm wasn’t going to keep him back.”

Another player, who was not recruited as one of the players with disabilities, Sherman says, spoke of her anxiety and mental health issues. The gamer plays when she is anxious. “The fast-paced action and concentration it takes to win gives her a kind of distance and helps her calm down,” Sherman says. “She sees gaming as therapeutic.”

Planning ahead: The overall research goal is to validate Intel’s strategic direction on its silicon roadmap and validate the usages the company is developing based on that roadmap. This will be defined over the next four years.

Next, the team will bring together engineers and architects to explore insights and discover what’s possible, what’s an easier adjustment and what Intel has the opportunity to really go after to make gaming more accessible and inclusive. “There are a lot of people in the world who can’t access technology. Someone who can’t access the web is at a significant disadvantage. How can we fix that?” asks Adams.

What the researchers have found: While work will continue for years, researchers have formed a few conclusions. The biggest is that gamers with disabilities are not much different than able-bodied players. That is exactly why gaming is so important to many gamers with disabilities: An opportunity to level the playing field is a winning proposition for many whose lives are filled with daily compromises and adaptations.

Researchers also learned that many features helpful to gamers with disabilities are not that difficult to design in gaming setups. Sherman tells the story of a gamer whose wheelchair makes it impossible for him to get to the back of his desktop without help. What he needs, Sherman says, are more ports on the front where he can reach them.

Customization is critical to gamers with disabilities, and it’s one place where PCs shine. Today’s games vary in how well they enable personalized features. Custom key mapping and speech-to-text are used by able-bodied gamers but are literal game-changers for players with disabilities.

@NoHandsNZ builds an Intel® gaming PC: In addition to the research about amateur esports competitive gamers, Intel collected feedback on how it can make the act of building a gaming PC more accessible. Humphrey Hanley, who goes by the name @NoHandsNZ, is a gamer with a disability whose motto is “No Hands, No Excuses.” Intel sent Humphrey the parts to build a PC without modifications so he could give feedback on what adjustments would make the experience more accessible. He livestreamed his build on Twitch for 11 hours.

Hanley’s advice to the gaming industry is to get people involved early in the process who can help identify barriers. “I think again, that comes down to having people on your team or working for your company that can see those barriers,” says Hanley. “Because if it’s not a problem for you, you are not necessarily going to see things like that as a barrier. And then I think the other thing is to foster inclusive spaces. It’s the culture. It’s the way we treat people. It’s the way we open our communities up.”

» Read more about @NoHandsNZ on the Intel Newsroom

The post Making Gaming More Inclusive appeared first on Intel Newsroom.

Intel Reports Second-Quarter 2020 Financial Results

Produits Intel - jeu, 23/07/2020 - 22:00

Intel Corporation’s second-quarter 2020 earnings news release and presentation are available on the company’s Investor Relations website. The earnings conference call for investors begins at 2 p.m. PDT today; a public webcast will be available at www.intc.com.

» CEO Bob Swan’s Prepared Remarks from Earnings Webcast

» Click for full infographic

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The Pandemic Drives New Era of Tech Collaboration

Produits Intel - mar, 21/07/2020 - 15:00
Rick Echevarria
Vice President, Sales, Marketing, and Communications Group​​​​​
General Manager, Intel Olympic Program

By Rick Echevarria

One hundred days ago, our CEO, Bob Swan, announced the Intel Pandemic Response Technology Initiative. Intel would invest $50 million to combat COVID-19 in ways we knew best: using technology to study and help with the diagnosis of the coronavirus, helping disrupted educators and students, and supporting innovative new ideas and projects.

I’ve had the privilege of leading this initiative and seeing an extraordinarily committed group of Intel employees, customers and partners mobilize. In just over three months they have made possible new and creative uses for our technology to address a range of challenges. We’ve come a long way, learned a lot and still have much to do. On behalf of this team – at 100 days in – I wanted to share some of that journey.

More: Intel Response to COVID-19 Crisis (Press Kit) | Intel’s PRTI at 100 Days: In Los Angeles, Online Classes that Inspire

So far, Intel has partnered with over 100 organizations on close to 200 projects totaling more than $30 million in contributions – from the original pandemic response to first early steps toward recovery. In those early days, we provided ventilator manufacturers with vital parts. We assisted with the creation of virtual intensive care units.

Today, we’re providing technology and educational content for students who might otherwise be left behind. We’re aiding businesses as they take the first steps to re-open safely. And we’re exploring ways Intel technology and our financial support can be used in the search for diagnoses, treatments and vaccines.

Our role through the pandemic points out undeniable lessons: Technology used to its potential can save lives and change lives. No one can solve these problems alone. And we will never thrive as we once did if we don’t work with our customers and our communities to make our world better after we recover.

Three examples show how far we’ve come.

  • Telehealth for those who can’t see a doctor and “care at a distance” for those who are highly contagious save lives. With the help of supportive regulations and laws, telehealth puts doctors in contact with patients, even as offices closed. While Providence treated some of the first U.S. patients with COVID-19 at its hospitals, a seismic change affected its primary care physicians. Inside of a week, more than 7,000 physicians caught up on already operating, but seldom-used, telehealth technology. And within days of that, Providence saw telehealth visits grow from 50 a day to about 14,000. Since then, the healthcare provider has been a leader in providing “care-at-a-distance” – from monitoring ICUs remotely to decrease the risk of infection, to “hospitals at home” that allow for remote monitoring for those with high-risk complications.
  • Public-private partnerships are introducing innovative ways to educate and motivate students and teachers while school buildings remain closed. New devices and connectivity extend teachers into students’ homes but keeping lessons fresh and engaging will be key to educating from a distance. Intel, in partnership with the Los Angeles Unified School District and ViacomCBS, is bringing together technologists, educators and entertainers in the creation of new content that will be built into the curriculum, “What I Do for a Living.” This is an incentive-based program that educators hope will inspire, increase engagement and shape future careers for students in our communities.
  • In Houston, one of the largest and most diverse cities in the country, Intel engaged early. We joined an effort with partners, including T-Mobile and Microsoft, that spans education, healthcare and smart and resilient city technology – all with the goal of building a vibrant tech and innovation community, focused on equity and digital literacy. Since 2019, Intel and the City of Houston have delivered smart city solutions through The Ion Smart and Resilient Cities Accelerator. Water Lens, one of the accelerator’s startups, offers genetic water testing technology. Water Lens has secured a City of Houston pilot program to rapidly test for COVID-19 in wastewater, which could help determine the community’s true infection rate.

As we’ve moved through the lifecycle of pandemic response, it’s obvious the coronavirus has changed society, industry and Intel. Historic calls for change (the end to acts of racism, inequity and social injustice) in COVID-19’s shadow illustrate how important the coming few months will be for all of us in the U.S. and around the world. Collectively, it’s led us at Intel to recognize several vital lessons.

Technology and its creative use are needed more than ever: Four months ago, Intel CEO Bob Swan wrote to our customers: “You provide vital services, tools and infrastructure to millions of people who are directly struggling with this virus …” Day in and day out, it has proven true. Inside Intel and with our customers, we’ve broken down silos to move more quickly than ever. Newly discovered sources of technology value, like Providence’s “care at a distance,” prove to be life-changing as patients and care providers grow comfortable with them. We’ve thought creatively and pulled together customers to provide services that are saving lives, educating students and keeping our community infrastructure solid.

Data collaboration and sharing have never been more important: Solving the challenges brought to the world by the coronavirus requires researchers worldwide to work together. The whole world has become a peer community. There is much we don’t know about the coronavirus, but with the help of federated learning, researchers are able to privately share patient data as they collaborate to create a vaccine or treatment program. They can access a rich world of data to make better decisions and follow groundbreaking clues, all without breaching privacy laws. Our technology to effectively manage, share and collaborate using important data sets has never been as significant as when researchers are chasing a deadly virus.

Better health will go hand in hand with recovering economies: People’s health will be critical to the world’s economic recovery, just as the economic recovery will be key to everyone’s health. Going back to doing things the way we did them before won’t carry over after the coronavirus is solved. I keep going back to it, but telehealth is a great example. To best realize its benefits, we need to recognize its success and acceptance among people seeking physician guidance. Only that will allow it to thrive.

As a company, we have learned to operate with more empathy, agility and velocity. We look at our products not for what we know they can do, but for what they might be able to do in a changed world. Outside of our walls, we have come together in new ways with customers, partners and the community – and we’ve seen what a difference working together can make when we all think and act creatively.

We won’t forget these lessons. They will shape our approach, as we press forward with our goals for the next decade.

Life will be different for everyone around the world after the coronavirus is history. Doctors and patients will communicate from a greater distance. Educators will find lessons in distance learning to make online classes more effective and meaningful. Cures for many more diseases will come from the private, safe and efficient sharing of data.

Our Pandemic Response Technology Initiative can’t solve all of the challenges we’re facing, but what we learn and what we teach others after this event will create a strong foundation for the future. It’s inspiring to see how our technology – and that of the broader high-tech industry – will make enriching lives (even in a world as challenged as it is today) possible.

Rick Echevarria is vice president in the Sales, Marketing and Communications Group​​ and general manager of the Intel Olympic Program at Intel Corporation. He leads Intel’s Pandemic Response Technology Initiative.

» Click for full infographic

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Intel’s PRTI at 100 Days: In Los Angeles, Online Classes that Inspire

Produits Intel - mar, 21/07/2020 - 15:00

As public-school students around the world – and their parents and teachers – struggle with the coronavirus pandemic, the Los Angeles Unified School District (LAUSD) in California offers a sobering statistic. Roughly 30% of LAUSD students are not regularly attending their virtual classes. Some 15% of the district’s students have not attended a single class.

For Los Angeles’ sprawling system of more than 600,000 students and 24,000 teachers, remote learning is, for now, an educational reality. The challenge facing L.A. educators is to offer new and appealing online coursework for the more than 200,000 kids who are not consistently attending school – as well as the many others who are.

More: Intel Response to COVID-19 Crisis (Press Kit) | The Pandemic Drives New Era of Tech Collaboration

One hundred days since Intel launched its $50 million Pandemic Response Technology Initiative in April, Intel and ViacomCBS are close to rolling out a series of pre-recorded online classes unlike anything most L.A. kids have seen before in their classrooms.

“We are passionate about helping schools tackle the challenges of remote learning — which in the future may play a much bigger role in education,” says Intel’s Rick Hack.

The two companies are partnering with L.A. schoolteachers to create a series of “What I Do for a Living” online classes and videos aimed at inspiring students with career opportunities in media and entertainment.

“We want to be able to show that we can keep students engaged and intentional about their education, even if the traditional model of how they’re taught and how they learn in schools is upended,” say Darrell Stewart of Intel. Stewart and Hack oversee what has been dubbed the Remote Learning Project.

The Remote Learning Project’s immediate goal is to increase LAUSD attendance by 5% – that seemingly modest percentage translates to 35,000 more students taking classes – and perhaps later to scale the concept to school systems across the U.S. and, eventually, the world.

Stewart and Hack say the project has the potential to reshape the way we think about education in the post-pandemic future.

At the epicenter of the U.S. media and entertainment industry, Los Angeles-area students already swim in this environment – but often at a remove. The video-chat style classes will bring young people from grades K through 12 virtually face to face with animators, wardrobe designers, set designers, tour guides, publicists, actors, directors and other media and entertainment professionals. The experts may offer behind-the-scenes glimpses of their roles, career advice or “what it’s like to be me for a day.”

The purpose of the courses is straightforward: to motivate students to kick-start their own professional futures.

To sweeten the deal, courses will come with various completion prizes. A tiered system will start with awards such as a virtual tour of Paramount Studios. It will  scale up to include entertainment, sports and theme park tickets, and exclusive conversations with entertainment-industry celebs. For students, the arithmetic will be simple: The more you learn, the more you can win.

The video-chat “What I Do for a Living” sessions are underway, targeting 40 sessions for the 2020-21 school year.

Today, remote learning is often seen as a stop-gap measure, second or third best to in-person education. This need not be, says Stewart. For example, he points to the tens of thousands of students in L.A. who are foster children. Their schooling can be badly disjointed as they move through the foster system and from school to school. Remote learning, he says, could provide these youngsters with valuable educational continuity.

And Hack points out that although the current project focuses on the entertainment industry, he could foresee future projects created for young people who are interested in “engineering, nursing, police work, financial, technology, sports” or any other professional field.

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Mobileye and Ford Announce High-Volume Agreement for ADAS in Global Vehicles

Produits Intel - lun, 20/07/2020 - 12:00

Mobileye, an Intel company, and Ford Motor Company are collaborating on cutting-edge driver-assistance systems across Ford’s global product lineup.

As the chosen supplier of vision-sensing technology for Ford’s advanced driver-assistance systems (ADAS), Mobileye will provide its EyeQ® family of devices, together with vision-processing software, to support Level 1 and Level 2 ADAS in Ford vehicles globally.

More: Autonomous Driving at Mobileye (Press Kit) | Mobileye Advanced Driver-Assistance Systems (Fact Sheet)

“It is a privilege to extend and expand our long-standing collaboration with a company that is so committed to safety on behalf of its global customer base,” said Professor Amnon Shashua, president and CEO of Mobileye. “We look forward to working closely together to bring these functionalities to market in the full Ford product lineup.”

Working together, Ford and Mobileye have agreed to the following:

  • Ford and Mobileye will offer better camera-based detection capabilities for ADAS, including improved forward-collision warning; vehicle, pedestrian and cyclist detection; plus lane-keeping features.
  • Mobileye will provide its suite of EyeQ sensing technology to support Ford Co-Pilot360™ Technology available ADAS features, such as Lane-Keeping System, auto high-beam headlamps, Pre-Collision Assist with Automatic Emergency Braking, and Adaptive Cruise Control with Stop-and-Go and Lane-Centering.
  • Ford will display Mobileye’s name in vehicles through the inclusion of its logo in the automaker’s SYNC® ADAS communication displays, making customers aware that some Ford Co-Pilot360 Technology features use sensing capabilities provided by Mobileye.

Read the full news release on Ford’s website: Ford and Mobileye Expand Relationship to Offer Better Camera-Based Collision Avoidance in Global Vehicles

The post Mobileye and Ford Announce High-Volume Agreement for ADAS in Global Vehicles appeared first on Intel Newsroom.

Mobileye Starts Testing Self-Driving Vehicles in Germany

Produits Intel - jeu, 16/07/2020 - 16:00

In July 2020, Mobileye announced that Germany’s independent technical service provider, TÜV Süd, had awarded it an automated vehicle testing permit. It allows the company to drive its test vehicles in real-world traffic on all German roads at speeds up to 130 kilometers per hour. Mobileye is starting testing in Munich and also plans testing in other parts of Germany. (Credit: Mobileye)
» Click for full imageWhat’s New: Mobileye, an Intel company, received an automated vehicle (AV) testing permit recommendation from the independent technical service provider TÜV SÜD. As one of the leading experts in the field of safe and secure automated driving, TÜV SÜD enabled Mobileye to obtain approval from German authorities by validating the vehicle and functional safety concepts of Mobileye’s AV test vehicle. This allows Mobileye to perform AV testing anywhere in Germany, including urban and rural areas as well as the Autobahn at regular driving speed of up to 130 kilometers per hour. The AV testing in Germany in real-world traffic is starting now in and around Munich.

“Mobileye is eager to show the world our best-in-class self-driving vehicle technology and safety solutions as we get closer to making safe, affordable self-driving mobility solutions and consumer vehicles a reality. The new AV Permit provides us an opportunity to instill even more confidence in autonomous driving with future riders, global automakers and international transportation agencies. We thank TÜV SÜD for their trusted collaboration as we expand our AV testing to public roads in Germany.”
– Johann Jungwirth, vice president, Mobility-as-a-Service (MaaS), Mobileye

Why It Matters: Mobileye is one of the first non-OEM companies to receive a permit to test AVs on open roads in Germany. Until now, AV test drives in Germany have primarily taken place in closed and simulated environments. The basis for the independent vehicle assessment by TÜV SÜD in Germany builds on Mobileye’s existing program in place in Israel, where it has tested AVs for several years.

“With the TÜV SÜD AV-permit we bring in our broad expertise as a neutral and independent third party on the way to safe and secure automated mobility of the future,” sais Patrick Fruth, CEO Division Mobility, TÜV SÜD. “Our demanding assessment framework and test procedure considers state-of-the-art approaches to safety and combines physical real-world tests and scenario-based simulations.”

With the ability to test automated vehicles with a safety operator on public roads in Germany, Mobileye is taking another significant step toward the goal of a driverless future. On the heels of Mobileye’s acquisition of Moovit, a leading MaaS solutions company, as well as recent collaborations to test and deploy self-driving vehicles in France, Japan, Korea and Israel, the new testing permit strengthens Mobileye’s growing global leadership position as an AV technology as well as complete mobility solutions provider.

How It Works: The new permit will allow Mobileye to demonstrate to the global automotive industry and partners the safety, functionality and scalability of its unique self-driving system (SDS) for MaaS and consumer autonomous vehicles. The Mobileye SDS is comprised of the industry’s most advanced vision sensing technology, True Redundancy with two independent perception sub-systems, crowd-sourced mapping in the form of Road Experience Management™ (REM™) and its pioneering Responsibility-Sensitive Safety (RSS) driving policy.

Although the first tests of AVs using Mobileye’s SDS will be completed in Munich, the company plans to also perform AV testing in other parts of Germany. In addition, Mobileye expects to scale open-road testing in other countries before the end of 2020.

In order to obtain the authorization, Mobileye-powered AV test vehicles underwent a series of rigorous safety tests and provided comprehensive technical documentation. Part of the application also included a detailed hazard analysis, vehicles safety and functional safety concepts and proof that the cars can be safely integrated into public road traffic – an assessment that was made possible using Mobileye’s RSS.

» Click for full image

More Context: As Mobileye begins self-driving vehicle testing in Germany, Mobileye and Moovit will start demonstrating full end-to-end ride hailing mobility services based on Moovit’s mobility platform and apps using Mobileye’s AVs. Intel is pursuing the goal of continuing to develop pioneering technologies together with Mobileye and Moovit that will make roads safer for all road users while also improving mobility access for all.

In addition to the development of market-ready technologies, an important prerequisite is the worldwide mapping of roads. Mobileye has already successfully laid the foundations with REM. In cooperation with various automobile manufacturers, data from 25 million vehicles is expected to be collected by 2025. Mobileye is creating high-definition maps of the worldwide road infrastructure as the basis for safe autonomous driving. Millions of kilometers of roads across the globe are mapped every day with the REM technology.

Together, Intel, Mobileye and Moovit are driving forward the implementation of their mobility-as-a-service strategy. This strategy offers society and individuals solutions to today’s major social costs of transportation. The goal is to make mobility safe, accessible, clean, affordable and convenient, so that people can travel efficiently, flexibly and smartly from Point A to Point B. All means of transport — from public transport to car and bike sharing services to ride hailing and ride sharing with self-driving vehicles — will be bundled within one service offering of Moovit and Mobileye, smartly managed by Moovit’s mobility intelligence platform. The advantages are manifold: traffic congestion is minimized, emissions are reduced, and people are given equal and affordable access to mobility — an approach that is a top priority at Intel.

Even More Context: Mobileye Autonomous Driving (Press Kit) | Intel acquires Moovit to accelerate Mobileye’s Mobility-as-a-Service offering | Infographic: The Passenger Economy | Navigating the Winding Road Toward Driverless Mobility

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Intel Declares Quarterly Cash Dividend

Produits Intel - jeu, 16/07/2020 - 15:00

SANTA CLARA, Calif., July 16, 2020 – Intel Corporation today announced that its board of directors has declared a quarterly dividend of $0.33 per share ($1.32 per share on an annual basis) on the company’s common stock. The dividend will be payable on Sept. 1, 2020, to stockholders of record on Aug. 7, 2020.

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Singapore Researchers Look to Intel Neuromorphic Computing to Help Enable Robots That ‘Feel’

Produits Intel - mer, 15/07/2020 - 15:00

What’s New: Today, two researchers from the National University of Singapore (NUS), who are members of the Intel Neuromorphic Research Community (INRC), presented new findings demonstrating the promise of event-based vision and touch sensing in combination with Intel’s neuromorphic processing for robotics. The work highlights how bringing a sense of touch to robotics can significantly improve capabilities and functionality compared to today’s visual-only systems and how neuromorphic processors can outperform traditional architectures in processing such sensory data.

“This research from National University of Singapore provides a compelling glimpse to the future of robotics where information is both sensed and processed in an event-driven manner combining multiple modalities. The work adds to a growing body of results showing that neuromorphic computing can deliver significant gains in latency and power consumption once the entire system is re-engineered in an event-based paradigm spanning sensors, data formats, algorithms, and hardware architecture.”
— Mike Davies, director of Intel’s Neuromorphic Computing Lab

The National University of Singapore research team behind the novel robotic system integrated with event-driven artificial skin and vision sensors was led by assistant professor Harold Soh (left) and assistant professor Benjamin Tee (right). With them are team members (second from left to right) Sng Weicong, Tasbolat Taunyazov and See Hian Hian. (Credit: National University of Singapore)
» Click for full imageWhy It Matters: The human sense of touch is sensitive enough to feel the difference between surfaces that differ by just a single layer of molecules, yet most of today’s robots operate solely on visual processing. Researchers at NUS hope to change this using their recently developed artificial skin, which according to their research can detect touch more than 1,000 times faster than the human sensory nervous system and identify the shape, texture and hardness of objects 10 times faster than the blink of an eye.

Enabling a human-like sense of touch in robotics could significantly improve current functionality and even lead to new use cases. For example, robotic arms fitted with artificial skin could easily adapt to changes in goods manufactured in a factory, using tactile sensing to identify and grip unfamiliar objects with the right amount of pressure to prevent slipping. The ability to feel and better perceive surroundings could also allow for closer and safer human-robotic interaction, such as in caregiving professions, or bring us closer to automating surgical tasks by giving surgical robots the sense of touch that they lack today.

While the creation of artificial skin is one step in bringing this vision to life, it also requires a chip that can draw accurate conclusions based on the skin’s sensory data in real time, while operating at a power level efficient enough to be deployed directly inside the robot. “Making an ultra-fast artificial skin sensor solves about half the puzzle of making robots smarter,” said assistant professor Benjamin Tee from the NUS Department of Materials Science and Engineering and NUS Institute for Health Innovation & Technology. “They also need an artificial brain that can ultimately achieve perception and learning as another critical piece in the puzzle. Our unique demonstration of an AI skin system with neuromorphic chips such as the Intel Loihi provides a major step forward towards power-efficiency and scalability.”

This novel robotic system developed by National University of Singapore researchers comprises an artificial brain system that mimics biological neural networks, which can be run on a power-efficient neuromorphic processor such as Intel’s Loihi chip, and is integrated with artificial skin and vision sensors. (Credit: National University of Singapore)
» Click for full imageAbout the Research: To break new ground in robotic perception, the NUS team began exploring the potential of neuromorphic technology to process sensory data from the artificial skin using Intel’s Loihi neuromorphic research chip. In their initial experiment, the researchers used a robotic hand fitted with the artificial skin to read Braille, passing the tactile data to Loihi through the cloud to convert the micro bumps felt by the hand into a semantic meaning. Loihi achieved over 92 percent accuracy in classifying the Braille letters, while using 20 times less power than a standard Von Neumann processor.

Building on this work, the NUS team further improved robotic perception capabilities by combining both vision and touch data in a spiking neural network. To do so, they tasked a robot to classify various opaque containers holding differing amounts of liquid using sensory inputs from the artificial skin and an event-based camera. Researchers used the same tactile and vision sensors to test the ability of the perception system to identify rotational slip, which is important for stable grasping.

Once this sensory data was captured, the team sent it to both a GPU and Intel’s Loihi neuromorphic research chip to compare processing capabilities. The results, which were presented at Robotics: Science and Systems this week, show that combining event-based vision and touch using a spiking neural network enabled 10 percent greater accuracy in object classification compared to a vision-only system. Moreover, they demonstrated the promise for neuromorphic technology to power such robotic devices, with Loihi processing the sensory data 21 percent faster than a top-performing GPU, while using 45 times less power.

“We’re excited by these results. They show that a neuromorphic system is a promising piece of the puzzle for combining multiple sensors to improve robot perception. It’s a step toward building power-efficient and trustworthy robots that can respond quickly and appropriately in unexpected situations,” said assistant professor Harold Soh from the Department of Computer Science at the NUS School of Computing.

About the Intel Neuromorphic Research Community: The Intel Neuromorphic Research Community is an ecosystem of academic groups, government labs, research institutions, and companies around the world working with Intel to further neuromorphic computing and develop innovative AI applications. Researchers interested in participating in the INRC and developing for Loihi can visit the Intel Neuromorphic Research Community website. A list of current members can also be found at the site.

More Context: Neuromorphic Computing (Press Kit) | Intel Labs (Press Kit) | How Neuromorphic Computing Uses the Human Brain as a Model (Video) | Exceptional sense of touch for robots and prosthetics (National University of Singapore) | New breakthrough by NUS researchers gives robots intelligent sensing abilities to carry out complex tasks (National University of Singapore)

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Travel Intel’s Autonomous Superhighway

Produits Intel - lun, 13/07/2020 - 17:00

It has more than 27 miles of multilevel thoroughfares on which 1,700 autonomous vehicles shuttle Intel’s most precious cargo. It’s the automated material-handling system – or AMHS – at Intel’s D1 factory in Hillsboro, Oregon. Intel runs overhead transport systems like this in every one of its six chip fabs worldwide.

The boxes scooting along on the overhead tracks are front-opening unified pods – or FOUPs – that carry as many as 25 wafers, each containing hundreds of Intel® chips, on their weekslong fabrication journey starting as blank silicon discs.

Oregon’s wafer superhighway connects nine buildings, including the D1X and D1D factories. The two factories together are a little larger than 12 U.S. football fields.

Take a quick 2-minute tour around Oregon’s D1 factory — captured before pandemic recommendations for social distancing took effect — to learn more about what AMHS leader Mutaz Haddadin calls the “heartbeat and blood flow of the fab.”

More: All Intel Images

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Introducing Thunderbolt 4: Universal Cable Connectivity for Everyone

Produits Intel - mer, 08/07/2020 - 15:00

In July 2020, Intel announces the Thunderbolt 4 controller 8000 series, which includes JHL8540 and JHL8340 host controllers for computer makers and JHL8440 device controller for accessory makers. Thunderbolt 4 developer kits and certification testing are available. (Credit: Intel Corporation)
» Click for full image

What’s New: Today, Intel revealed new details about Thunderbolt™ 4, the next generation of its universal cable connectivity solution, delivering increased minimum performance requirements, expanded capabilities and USB4 specification compliance. For the first time, Thunderbolt 4 will offer docks with up to four Thunderbolt ports and universal cables up to 2 meters in length. Intel’s upcoming mobile PC processors, code-named “Tiger Lake,” will be the first to integrate Thunderbolt 4. Intel also announced the Thunderbolt 4 controller 8000 series, compatible with the hundreds of millions of Thunderbolt 3 PCs and accessories already available. Thunderbolt 4 developer kits and certification testing are now available.

“Thunderbolt provides consumers with a leading connectivity standard across a range of devices, helping to advance computing experiences and delivering on the promise of USB-C with simplicity, performance and reliability. The arrival of Thunderbolt 4 underscores how Intel is advancing the PC ecosystem toward truly universal connectivity solutions.”
–Jason Ziller, Intel general manager of the Client Connectivity Division

Why It Matters: Thunderbolt products deliver a consistent, industry-leading set of capabilities for connecting computers to data, video and power with the simplicity of just one USB Type-C port. Connect to powerful Thunderbolt docks, displays, fast storage or any USB accessory for a clutter-free workspace. To ensure a consistent best-in-class1 experience and ease of use across a wide range of product types and manufacturers, Intel works closely with its ecosystem of computer, accessory and cable partners to employ mandatory certification for all Thunderbolt products.

“We expect Thunderbolt 4 products to be an inflection point for accessory makers who depend on PCs and Macs to offer an industry-leading set of product capabilities for a consistent user experience. The advancements in Thunderbolt 4 will help Kensington redefine the modern workspace of the future,” said Ben Thacker, vice president and general manager at Kensington.

“The new capabilities and minimum requirements of Thunderbolt 4 will provide great experiences and increased productivity that our IT customers and end users require,” said Jerry Paradise, vice president, Commercial Portfolio, Lenovo PC & Smart Devices. “Lenovo is excited to work with Intel to expand our support of Thunderbolt with the introduction of Thunderbolt 4 PCs and the expanding portfolio of Thunderbolt accessories.”

What It Delivers: Thunderbolt 4 builds on the innovation of Thunderbolt 3 for a truly universal cable connectivity experience. Thunderbolt 4 always delivers 40 Gbps speeds and data, video and power over a single connection. It is the most comprehensive Thunderbolt specification yet with compliance across the broadest set of industry-standard specifications – including USB4, DisplayPort and PCI Express (PCIe) – and is fully compatible with prior generations of Thunderbolt and USB products. Thunderbolt 4 certification requirements include:

  • Double the minimum video and data requirements of Thunderbolt 3.
    • Video: Support for two 4K displays or one 8K display.
    • Data: PCIe at 32 Gbps for storage speeds up to 3,000 MBps.
  • Support for docks with up to four Thunderbolt 4 ports.
  • PC charging on at least one computer port2.
  • Wake your computer from sleep by touching the keyboard or mouse when connected to a Thunderbolt dock.
  • Required Intel VT-d-based direct memory access (DMA) protection that helps prevent physical DMA attacks. (Read more in the Thunderbolt Security Brief.)


» Click for full image

When It Is Available: Later this year, Intel expects to deliver the new Thunderbolt 4 controller 8000 series, including:

  • JHL8540 and JHL8340 host controllers for computer makers.
  • JHL8440 device controller for accessory makers.

The first computers and accessories with Thunderbolt 4 ports are also expected to be available this year, including laptops based on Intel’s innovation program code-named “Project Athena.”

More ContextIntel Takes Steps to Enable Thunderbolt 3 Everywhere, Releases Protocol | Thunderbolt 4 Press DeckThunderbolt Security Brief | Video: Thunderbolt 4

The Small Print:

Intel technologies may require enabled hardware, software or service activation. Your costs and results may vary.

Performance results are based on testing as of dates shown in configuration and may not reflect all publicly available security updates. See configuration disclosure for details. No product or component can be absolutely secure.

Software and workloads used in performance tests may have been optimized for performance only on Intel microprocessors. Performance tests, such as SYSmark and MobileMark, are measured using specific computer systems, components, software, operations and functions. Any change to any of those factors may cause the results to vary. You should consult other information and performance tests to assist you in fully evaluating your contemplated purchases, including the performance of that product when combined with other products. For more complete information visit www.intel.com/benchmarks.

1As compared to other PC I/O connection technologies including eSATA, USB, and IEEE 1394 Firewire. Performance will vary depending on the specific hardware and software used. Must use a Thunderbolt-enabled device.

2For thin-and-light laptops that require less than 100 watts to charge.

The post Introducing Thunderbolt 4: Universal Cable Connectivity for Everyone appeared first on Intel Newsroom.

Mobileye and WILLER Partner on Self-Driving Mobility Solutions for Japan, Southeast Asia

Produits Intel - mer, 08/07/2020 - 03:00

JERUSALEM, Israel, and OSAKA, Japan, July 8, 2020 – Mobileye, an Intel Company, and WILLER, one of the largest transportation operators in Japan, Taiwan and the Southeast Asian region, today announced a strategic collaboration to launch an autonomous robotaxi service in Japan and markets across Southeast Asia, including Taiwan. Beginning in Japan, the companies will collaborate on the testing and deployment of autonomous transportation solutions based on Mobileye’s automated vehicle (AV) technology.

More: Autonomous Driving at Intel | Mobileye News

“Our new collaboration with WILLER brings a meaningful addition to Mobileye’s growing global network of transit and mobility ecosystem partners,” said Prof. Amnon Shashua, Intel senior vice president and president and CEO of Mobileye. “We look forward to collaborating with WILLER as we work together for new mobility in the region by bringing self-driving mobility services to Japan, Taiwan and ASEAN markets.”

“Collaboration with Mobileye is highly valuable for WILLER and a big step moving forward to realize our vision of innovating transportation services: travel anytime and anywhere by anybody,” said Shigetaka Murase, founder and CEO of WILLER. “Innovation of transportation will lead to a smarter, safer and more sustainable society where people enjoy higher quality of life.”

Together, Mobileye and WILLER are seeking to commercialize self-driving taxis and autonomous on-demand shared shuttles in Japan, while leveraging each other’s strengths. Mobileye will supply autonomous vehicles integrating its self-driving system and WILLER will offer services adjusted to each region and user tastes, ensure regulatory framework, and provide mobility services and solutions for fleet operation companies.

The two companies aim to begin testing robotaxis on public roads in Japan in 2021, with plans to launch fully self-driving ride-hailing and ride-sharing mobility services in 2023, while exploring opportunities for similar services in Taiwan and other Southeast Asian markets.

For Mobileye, the collaboration with WILLER advances the company’s global mobility-as-a-service (MaaS) ambitions. Since announcing its intention to become a complete mobility provider, Mobileye has begun a series of collaborations with cities, transportation agencies and mobility technology companies to develop and deploy self-driving mobility solutions in key markets. The agreement with WILLER builds on Mobileye’s existing MaaS partnerships. Examples include the agreement with Daegu Metropolitan City, South Korea, to deploy robotaxis based on Mobileye’s self-driving system, and the joint venture with Volkswagen and Champion Motors to operate an autonomous ride-hailing fleet in Israel. The collaboration with WILLER greatly expands and strengthens the company’s global MaaS ambition.

WILLER aims to unify user experiences across countries in the region; it released a MaaS app in 2019 and enabled a QR-code-based payment system this year. WILLER has partnered with Kuo-Kuang Motor Transportation, the largest bus operator in Taiwan, and Mai Linh, the largest taxi company in Vietnam, as well as invested in Car Club, a car-sharing service provider in Singapore. WILLER also partners with 150 local transportation providers in Japan. On top of these partnerships, WILLER will provide self-driving ride-hailing and ride-sharing services in the region and provide the best customer-ride experiences together with Mobileye.

The collaboration between WILLER and Mobileye will add a new transportation mode to the existing range of transportation services, including highway buses, railways and car-sharing. Adding self-driving vehicles, on-demand features and sharing services will improve customer ride experiences and address social challenges such as traffic accidents, congestion and, especially, the shortage of drivers and the challenges resulting from Japan’s aging society. Together Mobileye and WILLER will accelerate the social benefits of self-driving transportation solutions that contribute to higher quality of daily lives, making society smarter, safer and more sustainable.

About Mobileye
Mobileye is the global leader in the development of computer vision and machine learning, data analysis, localization and mapping for advanced driver-assistance systems and automated driving. Mobileye’s technology helps keep people safer on the road, reduces the risks of traffic accidents, saves lives and aims to revolutionize the driving experience by enabling autonomous driving. Mobileye’s proprietary software algorithms and EyeQ® chips perform detailed interpretations of the visual field in order to anticipate possible collisions with other vehicles, pedestrians, cyclists, animals, debris and other obstacles. Mobileye’s products are also able to detect roadway markings such as lanes, road boundaries, barriers and similar items; identify and read traffic signs, directional signs and traffic lights; create a RoadBook™ of localized drivable paths and visual landmarks using REM™; and provide mapping for autonomous driving. More information is available in Mobileye’s press kit.

About WILLER
WILLER was established in 1994 to provide society- and community-centric transportation services. WILLER pursues cutting-edge technology and marketing strategies to better customers’ ride experiences and create innovative values for society and local community. In Japan, WILLER has the largest intercity bus networks and operates a railway in Kyoto and operates unique restaurant buses that offers local cuisine area by area. Besides Japan, WILLER operates car-sharing services in Singapore and ride-hailing taxis in Vietnam.

The post Mobileye and WILLER Partner on Self-Driving Mobility Solutions for Japan, Southeast Asia appeared first on Intel Newsroom.

Intel and the International Olympic Committee to Provide Support Services to Athletes Worldwide

Produits Intel - mar, 30/06/2020 - 17:00
Ashton Eaton is the third Olympian to achieve back-to-back gold medals (2012, 2016) in the decathlon and holds five World Championship gold medals in both the decathlon and heptathlon events. Eaton works at Intel as a product development engineer, focusing on integrating key technologies into the Olympic Games.

Intel, working with the International Olympic Committee (IOC), will extend life-coaching, mentoring, and learning and development services to more than 50,000 athletes that are a part of the Olympic community through the postponed Olympic Games in Tokyo next year. Intel will provide these services as part of Athlete365, the IOC’s official athlete support program. This new initiative is a direct outcome of Intel’s commitment to support Olympians and Olympic hopefuls who are managing the impact of the COVID-19 pandemic.

More: Olympic Games Tokyo 2020 (Press Kit)

Intel was able to provide these services through existing benefits the company offers its employees. Athlete benefits will include access to tools that will help address the challenges created by this worldwide pandemic. These tools and services include Headspace and EXOS, as well as additional learning and development services from Intel and LinkedIn. Further, Intel will design and deliver mentoring and networking services that are crafted specifically to support the needs of elite athletes within the Olympic community.

“Athletes work tirelessly to achieve their goals. In the process, they bring the world closer together. As a worldwide Olympic partner, we see the athletes as an extension to our Intel family and want to help in any way we can, especially during these challenging times. We have some great services for our Intel employees and want to extend them to the athlete community.”
– Intel CEO Bob Swan

“The IOC always has an athlete-first approach because athletes are at the heart of the Olympic movement. We are excited to be working with the Intel team to support athletes around the world, but also to drive the future of the Olympic Games through Intel’s cutting-edge technology. This collaboration is another demonstration of the support the IOC provides to athletes’ well-being at every stage of an athlete’s career.”
– IOC President Thomas Bach

“There are many important corporate benefits that can help athletes navigate future career opportunities. This program is crucial in supporting athletes achieve their professional and personal goals.”
– Ashton Eaton, Olympic champion and Intel employee

Intel and the IOC are committed to supporting the Olympic ecosystem, athletes and partners during the global pandemic. These benefits are available for Intel’s 100,000 employees, and now will extend to a greater community of 50,000 athletes spanning 200 countries. Additionally, Intel has donated Intel-technology-powered products, including virtual reality headsets, to different sporting committees to help athletes continue and enhance their training as well as staying connected. These benefits will provide athletes with resources beyond the Games and align with Intel’s mission of enriching lives and promoting inclusion. These service offerings build on Intel’s greater commitment to combating issues related to COVID-19 through its Pandemic Response Technology Initiative.

Services Provided to Athletes:

  • Intel employee mentoring services: Intel offers exclusive mentoring services from experienced Intel employees across a range of technical and non-technical backgrounds to help athletes develop meaningful growth opportunities as they retire from competition and transition into the next phases of their lives. Intel is widening the breadth of mentors by collaborating with the IOC to include IOC staff and experienced Olympic athletes. Athletes, including members of Team Intel, will be able to develop new post-competition pathways with their mentors and learn useful personal and professional skills.
  • Athlete Webinar Series: Today, Olympic champion and Intel employee Ashton Eaton and Intel’s vice president and general manager of the Olympic Program Office, Rick Echevarria, will participate in the IOC’s Athlete Webinar Series. Eaton will discuss his transition from Olympic athlete to Intel employee and how being an Olympian has prepared him for a career in technology.
  • Knowledge development: Intel is extending its employee-based courses taught by experienced Intel employees to the Olympic community. Courses are curated and adapted specifically for relevance to the athlete audience, building their competency in some of the most in-demand and essential skill sets industries are looking for in the evolving professional landscape of the future. Also, athletes can hone crucial skills important today and in their futures by accessing topics ranging from business and technology to public speaking and branding through LinkedIn.
  • Performance mindset: Athletes will have access to hundreds of resources for focus, sleep, movement and more, including content designed for recovery, competition, training and motivation through six months of Headspace Plus.  Additionally, athletes will have access to content developed by EXOS around mindset and recovery.

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Intel Launches First Artificial Intelligence Associate Degree Program

Produits Intel - jeu, 25/06/2020 - 16:00
Students at Chandler-Gilbert Community College gather for a new student orientation in 2019. Intel is partnering with Maricopa County Community College District to launch the first Intel-designed artificial intelligence associate degree program in the U.S. The program’s first phase will be piloted online at Estrella Mountain Community College and Chandler Gilbert Community College in fall 2020. (Credit: Maricopa County Community College District)

What’s New: Intel is partnering with Maricopa County Community College District (MCCCD) to launch the first Intel-designed artificial intelligence (AI) associate degree program in the United States. The Arizona Commerce Authority will also provide a workforce grant of $100,000 to support the program. It will enable tens of thousands of students to land careers in high-tech, healthcare, automotive, industrial and aerospace fields.

“We strongly believe AI technology should be shaped by many voices representing different experiences and backgrounds. Community colleges offer the opportunity to expand and diversify AI since they attract a diverse array of students with a variety of backgrounds and expertise. Intel is committed to partnering with educational institutions to expand access to technology skills needed for current and future jobs.”
–Gregory Bryant, Intel executive vice president and general manager of the Client Computing Group

Whom It Helps: Based in Tempe, Arizona, MCCCD is the largest community college district in the U.S. with an estimated enrollment of more than 100,000 students across 10 campuses and 10,000 faculty and staff members.

How It Helps: The AI program consists of courses that have been developed by MCCCD’s faculty and Intel leaders based on Intel software and tools such as the Intel® Distribution of OpenVINO™ Toolkit and Intel Python. Intel will also contribute technical advice, faculty training, summer internships and Intel mentors for both students and faculty members. Students will learn fundamental skills such as data collection, AI model training, coding and exploration of AI technology’s societal impact. The program includes a social impact AI project that is developed with guidance from teachers and Intel mentors. Upon completion, MCCCD will offer an associate degree in artificial intelligence that can be transferred to a four-year college.

Why It’s Important: AI technology is rapidly accelerating with new tools, technology and applications requiring workers to learn new skills. Recent studies show the demand for artificial intelligence skills is expected to grow exponentially. A 2020 LinkedIn report notes that AI skills are one of the top five most in-demand hard skills. Research by MCCCD Workforce and Economic Development Office estimates an increase of 22.4 percent for these roles by 2029.

As of early June 2020, more than 43 million Americans have filed for unemployment benefits. Furthermore, a recent McKinsey study estimates that over 57 million jobs are vulnerable, meaning they are subject to furloughs, layoffs or being rendered unproductive. It is critical for educational institutions and corporations to collaborate to prepare for future workforce demands.

About AI Program Launch Details: The program’s first phase will be piloted online at Estrella Mountain Community College and Chandler Gilbert Community College in fall 2020. As physical distancing requirements are lifted and the concerns of the COVID-19 pandemic decrease, classes will begin in-person at both campuses.

More Context: This expands on the Intel® AI for Youth program, which provides AI curriculum and resources to over 100,000 high school and vocational students in nine countries and will continue to scale globally. (Read, “AI for Youth Uses Intel Technology to Solve Real-World Problems.”) Additionally, Intel recently collaborated with Udacity to create the Intel Edge AI for IoT Developers Nanodegree Program aimed at training 1 million developers. Intel has a commitment to expand digital readiness to reach 30 million people in 30,000 institutions in 30 countries. This builds on the company’s recently announced 2030 goals and Global Impact Challenges that reinforce its commitment to making technology fully inclusive and expand digital readiness.

Intel’s corporate responsibility and positive global impact work is embedded in its purpose to create world-changing technology that enriches the lives of every person on Earth. By leveraging its position in the technology ecosystem, Intel can help customers and partners achieve their own aspirations and accelerate progress on key topics across the technology industry.

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AI for Youth Uses Intel Technology to Solve Real-World Problems

Produits Intel - jeu, 25/06/2020 - 16:00

In Bangalore, India, 10th grader Rahul Jaikrishna developed Cyber Detective – an artificial intelligence-based model that detects cyber bullying with an accuracy of up to 80%. Fourteen-year-old Jaikrishna was inspired after learning that “confession pages” created by school students – online diaries on social media where young people post confessions and secrets – often make teens easy targets for bullying.

Jaikrisha didn’t learn AI programming in his everyday 10th grade syllabus. He picked it up via the Intel® AI for Youth program, which launched in 2019 in three countries and was offered at his school.

This year, AI for Youth will scale to nine countries. And by late 2020, program leaders hope to provide over 100,000 high school and vocational students with vital AI skills, curriculum and resources that can be applied in everyday life.

More: Intel Launches First Artificial Intelligence Associate Degree Program | Artificial Intelligence at Intel (Press Kit)

The skills are critical to accelerating new tools, technologies and applications in industries such as high-tech, healthcare, automotive, industrial and aerospace engineering, and more. A 2019 LinkedIn report notes that AI skills were the second-most in-demand skill behind cloud computing, while Forbes reported on the need to train more skilled AI professionals: “There are about 300,000 AI professionals worldwide, but millions of roles available to fill.” The democratization of AI and deep learning, says Forbes, is increasing the demand for AI professionals.

To fill this need, Intel plans to increase its AI for Youth program to teach as many as 30 million current and future workforce members about AI by 2030.

“Demystifying and democratizing AI for the next generation non-techie workforce is key to fuel mutual growth for countries, industries and broader society for the larger socio-economic revitalization, especially when COVID is impacting the economy and jobs worldwide,” said Brian Gonzalez, senior director of Government Market Trade at Intel. “The AI for Youth program is testimonial to our commitment to expand digital readiness for all people in the world.”

AI for Youth is offered today at K-12 and vocational schools in eight countries: India, Poland, South Korea, Germany, Singapore, United Kingdom, China and Russia. The United States joins that list today as the program’s ninth country.

Using the principles and techniques they learned as part of the AI for Youth program, students around the world are turning out technology-based solutions.

In November, 17-year old Polish students Jakub Florkowski, Antoni Marcinek, Wiktoria Gradecka and Wojciech Janicki from Jan Kanty High School applied the skills they learned from Intel AI for Youth to create the Hey Teacher! app.

The app match-makes private tutors to interested students in Poland via easy-to-navigate filters like subject, level of education, availability, location and price. The quartet created Hey Teacher! to solve a problem they faced as students: easily locating competent teaching resources to help explain or broaden their knowledge via private tutoring.

And in June 2019, four students at Busan Computer High School in South Korea noticed a staggering amount of energy wasted when they entered an empty computer lab. Despite not being in use, the lab’s air-conditioning, lights and PCs were on. They noticed a similar pattern of energy waste across the school’s 30 classrooms.

Instead of ignoring the issue, Lee Jihong, Kim Eundong, Kim Jidong and Lee Seungyun created Energy Guard. They spent seven months developing an AI algorithm that pairs a PC and a webcam with computer vision and other analytics to count the number of people present in a room and toggle on or off the room’s power supply.

The system is currently in pilot at the school’s PC lab. After the trial, Energy Guard will be expanded to over 30 rooms in the school. The group has set a goal of covering over 10,000 classrooms across South Korea.

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